Sets variable to true when all required items are correctly placed and no distractors present.
How it works
- Communicates via
window.parent.GetPlayer().SetVar()
- True/False:
true only when all required items correctly placed, no distractors present
- Points: required hits Γ pts, + optional bonus if enabled, β distractor penalty
- Variable written on Submit only
- Variable names are case-sensitive
- Only works inside Storyline published output or hosted preview
Storyline setup
- Open Variables β Home β Variables or
Ctrl+Shift+V
- True/False β Type True/False, Default False; Points β Type Number, Default 0
- Name it exactly as entered β spelling and capitalisation must match
- Insert a Web Object pointing to the exported HTML file
- Enable "Load web object automatically" and "Display in slide"
- Add a trigger that reads the variable
β οΈ GetPlayer() only works inside Storyline published preview or on a web server.