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Instructional Designer and Developer
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Category Archives: Godot Development

Zombie Chaser: Gamification That Actually Does Something

Elearning, Gamification, Godot DevelopmentBy Jerson CamposOctober 9, 2026Leave a comment

About ten years ago I built a zombie quiz in Storyline 2. A runner, a pack of zombies, and a question to answer before they caught up. It was built almost entirely out of sliders. The runner was a slider. The zombies were sliders. Nearly everything on screen was a slider, except the one thing…

Rebuilding a Flash-Era Storyline Project with Claude and Godot

Elearning, Godot Development, StorylineBy Jerson CamposOctober 3, 2026Leave a comment

Or: how I got a comet mission from 2015 off life support Every e-learning developer has that one project. The one you still bring up in interviews, the one you were a little too proud of, the one that now shows a sad gray puzzle piece because it was published to Flash. Mine is Galactic…

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Desk Duty: Creating a Cozy Cyber Security Training Game

Elearning, Godot Development, Thoughts and MusesBy Jerson CamposAugust 16, 2026Leave a comment

Compliance training has a reputation problem, and honestly, it’s earned. Click next, answer a quiz, get a certificate, forget everything by Friday. I wanted to see if that had to be true. So I built Desk Duty, a prototype training game about cyber security, in Godot. This is the story of why I built it,…

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